User blog:SaviorNoGame/Magic System

I have some issues and problems on how magic usage is going to be used, especially with the complexity aspect that's part of a Skill. Elemental skills are normally ones that are the least complex, or is very similar to the main elements. But when having to do more complex moves, i wonder how i should make it work.

Skill Moves
When it comes to the moves and different uses skills have, i don't really know what the user can access or activate the specific way they use their skill. Should all users be able to like manipulate the thing that's relating to the skill, like if the user has the skill "Mist" should they be able to manipulate mist and even create mist and/or create or manipulate things relating to mist like wind and water. This might be indicated by the quantum level i guess.

I think that's it for now.